Open Bruno-LKWD opened 1 year ago
Describe the bug The project is quite massive, but when trying to generate a close for the first time I got this error, and the progress bar is stuck
FileNotFoundException: Could not find file '\Library\PackageCache\nrjwolf.games.easyandroidalerts@020cb6153b\EasyAlertsAndroidStudioProject~\.idea\libraries\Gradle____local_aars____Users_nrjwolf_Documents_Work_Unity_unity_android_easy_native_alerts_EasyAlertsAndroidStudioProject__unity_libs_classes_jar_unspecified_jar.xml'. System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.FileInfo.get_Length () (at <695d1cc93cca45069c528c15c9fdd749>:0) (wrapper remoting-invoke-with-check) System.IO.FileInfo.get_Length() ParrelSync.ClonesManager+<>c.<GetDirectorySize>b__28_0 (System.IO.FileInfo file) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:603) System.Linq.Enumerable.Sum[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) ParrelSync.ClonesManager.GetDirectorySize (System.IO.DirectoryInfo directory, System.Boolean includeNested, System.String progressBarPrefix) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:603) ParrelSync.ClonesManager.GetDirectorySize (System.IO.DirectoryInfo directory, System.Boolean includeNested, System.String progressBarPrefix) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:612) ParrelSync.ClonesManager.GetDirectorySize (System.IO.DirectoryInfo directory, System.Boolean includeNested, System.String progressBarPrefix) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:612) ParrelSync.ClonesManager.GetDirectorySize (System.IO.DirectoryInfo directory, System.Boolean includeNested, System.String progressBarPrefix) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:612) ParrelSync.ClonesManager.GetDirectorySize (System.IO.DirectoryInfo directory, System.Boolean includeNested, System.String progressBarPrefix) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:612) ParrelSync.ClonesManager.GetDirectorySize (System.IO.DirectoryInfo directory, System.Boolean includeNested, System.String progressBarPrefix) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:612) ParrelSync.ClonesManager.CopyDirectoryWithProgressBarRecursive (System.IO.DirectoryInfo source, System.IO.DirectoryInfo destination, System.Int64& totalBytes, System.Int64& copiedBytes, System.String progressBarPrefix) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:546) ParrelSync.ClonesManager.CopyDirectoryWithProgressBar (System.String sourcePath, System.String destinationPath, System.String progressBarPrefix) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:519) ParrelSync.ClonesManager.CreateCloneFromPath (System.String sourceProjectPath) (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:105) ParrelSync.ClonesManager.CreateCloneFromCurrent () (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManager.cs:64) ParrelSync.ClonesManagerWindow.OnGUI () (at Library/PackageCache/com.veriorpies.parrelsync@1.5.1/Editor/ClonesManagerWindow.cs:192) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <a5bc71bb4d98498aba1f868b89d20d47>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <a5bc71bb4d98498aba1f868b89d20d47>:0) UnityEditor.DockArea.OldOnGUI () (at <a5bc71bb4d98498aba1f868b89d20d47>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <c735460d95a241ccbea413909634f410>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <681fdbd9389e4d6e8755fe4f632bfbbe>:0)
To Reproduce Just cloning the project for the first time
Expected behavior Clone should happens without any issues
Enviroment (please complete the following information):
Unity Editor Version: Windows 2020.3.34f1
ParrelSync Version: 1.51
OS Version: Windows 10 PRO 21H2
Describe the bug The project is quite massive, but when trying to generate a close for the first time I got this error, and the progress bar is stuck
To Reproduce Just cloning the project for the first time
Expected behavior Clone should happens without any issues
Enviroment (please complete the following information):
Unity Editor Version: Windows 2020.3.34f1
ParrelSync Version: 1.51
OS Version: Windows 10 PRO 21H2