VeriorPies / ParrelSync

(Unity3D) Test multiplayer without building
MIT License
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Add instructions for referencing ParrelSync assembly #88

Open veleek opened 2 years ago

veleek commented 2 years ago

If you are attempting to use ParrelSync APIs from a script inside of an assembly definition, you will get compilation errors.
This PR add instructions on referencing the ParrelSync assembly from an assembly definition (.asmdef).

I think these instructions are useful mostly because the assembly you need to add a reference to is called projectCloner instead of ParrelSync so even if you think you know what you're doing, it's easy to miss the correct assembly and then be unsure how to fix the problem.

ZottiGabriele commented 1 year ago

Found this very useful, I think these instructions should be merged in 👍

Ryukkuryuku commented 1 year ago

I ran into the same problem, and fortunately I found this post. Thanks a lot! I also think it would be useful to have this instruction in the doc