Issue: Forgot to include UnityMainThreadDispatcher into the "sign in" scene . Basically, the HTTP ListenerCallback function was throwing an exception because the the login authentication ran on a 2nd thread but it had to queue the code the execute on the main thread, except that it was missing the UnityMainThreadDispatcher object
Issue: Forgot to include UnityMainThreadDispatcher into the "sign in" scene . Basically, the HTTP ListenerCallback function was throwing an exception because the the login authentication ran on a 2nd thread but it had to queue the code the execute on the main thread, except that it was missing the UnityMainThreadDispatcher object