Verwex / Funkin-Mic-d-Up-SC

A mod to Friday Night Funkin' called FNF: Mic'd Up, previously named EX Replayability.
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Assets not loading into export folder #84

Closed WeldedFlapp closed 3 years ago

WeldedFlapp commented 3 years ago

hey i have a pretty big problem. when i add a asset (a recolored character or icons) in the assets folder (shared folder which is in assets) and then i compile the game, i test to see if my asset is in the game but it isnt its just the same old one. i checked the export folder and nothing was changed (basically the old assets are still there). this also happens with other engines. how can i fix this?

Purble11 commented 3 years ago

if its a character put it in /shared/characters if its a bg then put it in one of the week folders and so on

WeldedFlapp commented 3 years ago

if its a character put it in /shared/characters if its a bg then put it in one of the week folders and so on

the problem is i do that and when i recompile and test it, the old assets are still there

VMGuy23 commented 3 years ago

add -clean to the compile command

WeldedFlapp commented 3 years ago

add -clean to the compile command

thank you so much, it worked and everything was fine!

Purble11 commented 3 years ago

or just delete the export folder they do the same