Open VexyChan opened 5 years ago
need to require building placement in the resource node type check for collision on tree layer metal layer on the tile map
need to require building placement in the resource node type check for collision on tree layer metal layer on the tile map
You must place a resource building on a resource node which will be stored on a sapreat tile layer to prevent from having isses with metal having wood gatheres placed i will keep a running track of the gatheres and this is a multiplier to how much resources are gained per 1 delta time change