Closed Niels-NTG closed 6 years ago
If you're referring to beacons' layout as displayed FTL's sector map, they're essentially a grid (top-to-bottom, left to right). But there's a random seed involved in jostling them, deciding column sizes, and assigning events to trigger on arrival. It has not been reverse-engineered.
You can blindly scramble them all with this.
SavedGameState.setSectorLayoutSeed(int)
v26 has been released!
It adds the RandomSectorMapGenerator class, which takes the layout seed and reconstructs the beacons' scattering. This amounts to read-only access to their x, y positions.
Presently there doesn't seem to be a way to get or set the x- and y-position of a separate beacon inside a sector. There doesn't seem to be anything in this repositories source code that could do such a thing. But could it be possible to retrieve this information somehow?