Closed Mushiiies closed 1 year ago
If you point the Source Mirror to a Media Source, set to not loop and restart when source becomes active. The media source will become bugged and no longer restart when it is enabled.
Source Mirror should update "active" and visible" references to the mirrored source if it itself is toggled. Are you disabling both sources, or just one of the two?
You can disable both or you can switch to a scene with nothing in it but the sources will remain active. I think it is a memory issue. It can be triggered by having a source mirror with a transition eg 500ms fade, and a couple of move filters that will enable the source when scene is active, and disable when scene is deactivated. If you nest the scene then enable it, disable it before the 500ms fade, the source will become busted and unable to deactivate, also unable to activate. The scene collection json above demonstrates the problem.
On Wed, Jun 8, 2022, 9:28 AM Xaymar @.***> wrote:
Source Mirror should update "active" and visible" references to the mirrored source if it itself is toggled. Are you disabling both sources, or just one of the two?
— Reply to this email directly, view it on GitHub https://github.com/Xaymar/obs-StreamFX/issues/816#issuecomment-1149271236, or unsubscribe https://github.com/notifications/unsubscribe-auth/AV4D75NVUVBRRKRLHLYAWKDVN7LK7ANCNFSM5YCYEZ3Q . You are receiving this because you authored the thread.Message ID: @.***>
Possible causes:
Source Mirror will be replaced by #1037 in the future. Closing as not planned.
Operating System
Windows 10 1903 and higher
OBS Studio Version?
27.1
StreamFX Version
0.11.1
OBS Studio Log
a
OBS Studio Crash Log
No response
Current Behavior
Sources can become locked, so they do not de-activate when they are not enabled or not in program. Currently can be reproduced with Source Mirror, OBS Fade transition, and Move Source filter. I do not know if it is the source mirror or the Move Source that causes it.
Expected Behavior
Sources should de-activate when not in program.
Steps to Reproduce the Bug
See simple scene collection below:
Any additional Information we need to know?
No response