Closed ViMaSter closed 9 years ago
Added username for possible online-highscores with identification
1) Do we have acces to a server where we can save the stats? 2) Online Highscores are great but what stats should be saved and compared? Accuracy doesn´t make sense cause after a while everyone has got 100%. The only usefull stat for a highscore table could be time needed for each mustache. Problem: every mustache should be shown alone with a top ten list of time. for a game with the possibility to create custom beards this could become a never ending code- and artwork. 3) possible solution: highscore has to be based on the time needed for each mustache and should be integrated in the evaluation after each customer. visual example:
2a) Even if you can´t reach the 100% score there will be a peak anywhere. the second point you have mentioned is the nearly impossibilty to compare a mediocre timeaccuracywushwush. it´s not clear enough and i like clear goals. 2b) thinking about this issue isn´t worth it for now. i´d rather find a simplified solution by cutting community-beards out of eventually highscoretable. 3) Nice possiblity to satisfy the killer. i´d love to see something like this ingame. let´s go this direction: After finishing the first complete version of the gdd i wil get in touch with time aspects of the game. therefore i will introduce a clock as a new interface element on screen (i know....it´s getting to much in someplace). what about displaying a short higscoretable under this clock. the player always is mentioned in the middle and he can see the player above and beyond himself.
to be honest...i don´t know if this forces the player to always shave fast. the idea behind this game is to let the player decide wether to shave relaxed with high accuracy (in order to get more sp) or to shave fast to get more cash with a most likely bad accuracy
Use the serializer provided Unreal Engine 4.
Automatically save between customers.
Values to save
Only required when online highscores with identification: Don't use an account-system. First come first serve: When entering their username it's being compared with the online-highscores. If someone used this name before, it's usable, but online-features are disables