Closed RalfKessler closed 9 years ago
@S424h i really don´t know if you have already seen this document. last time i told @ViMaSter about he was surprised. so finally there is my feature request for the resultscreen and ALL that has got something to do with it.
the first comment is outdated....i will upload a new doc with designdecision on which button to use for what state after getting the new buttons from sarah
@ViMaSter document is updated with new design decisions
@RalfKessler Few questions about that:
Why are the beards clickable? As far as I'm concerned, beards unlock automatically, so why do they use the various button states?
As of right now, there's only a placeholder UI-layout for that.
@ViMaSter uploaded new version
short answers here: 1.1 beards: you´re right...the beards are not clickable. so we will use only two technical states (disabled and active) and three context states (locked, unlocked, new). to be clear:
a) the beard is locked (use the disabled button and the locked symbol) b) the beard is unlocked for the first time (use the active button and the unlocked symbol) c) the beard is unlocked (use the active button without any symbol)
1.2 shop i talking to michelle if she can do that. perhaps we could use her template frame which could be very general to use it as a standard frame.
Since @JackHarb89 and @Jerizo reworked the general UI, how do we proceed on that?
https://drive.google.com/drive/folders/0B7fovhsrYSs6fkpjYjJJaVJRR1dXODlxVjBCTmVWWmRJNFdKbkR0b0EtWmZpeUhxb24tUFU
open result_beards_shop_states.doc for further informations