ViMaSter / p400-thebarbershop

The fourth semester project at Games Academy Berlin. Shaving time, shaving money.
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Reorganize Result-/Beards & Equipment Frames #72

Closed RalfKessler closed 9 years ago

RalfKessler commented 9 years ago

https://drive.google.com/drive/folders/0B7fovhsrYSs6fkpjYjJJaVJRR1dXODlxVjBCTmVWWmRJNFdKbkR0b0EtWmZpeUhxb24tUFU

open result_beards_shop_states.doc for further informations

RalfKessler commented 9 years ago

@S424h i really don´t know if you have already seen this document. last time i told @ViMaSter about he was surprised. so finally there is my feature request for the resultscreen and ALL that has got something to do with it.

RalfKessler commented 9 years ago

the first comment is outdated....i will upload a new doc with designdecision on which button to use for what state after getting the new buttons from sarah

RalfKessler commented 9 years ago

@ViMaSter document is updated with new design decisions

ViMaSter commented 9 years ago

@RalfKessler Few questions about that:

1.1. Beards

Beard buttons Why are the beards clickable? As far as I'm concerned, beards unlock automatically, so why do they use the various button states?

1.2. Shop

Shop buttons As of right now, there's only a placeholder UI-layout for that.

RalfKessler commented 9 years ago

@ViMaSter uploaded new version

short answers here: 1.1 beards: you´re right...the beards are not clickable. so we will use only two technical states (disabled and active) and three context states (locked, unlocked, new). to be clear:

a) the beard is locked (use the disabled button and the locked symbol) b) the beard is unlocked for the first time (use the active button and the unlocked symbol) c) the beard is unlocked (use the active button without any symbol)

1.2 shop i talking to michelle if she can do that. perhaps we could use her template frame which could be very general to use it as a standard frame.

ViMaSter commented 9 years ago

Since @JackHarb89 and @Jerizo reworked the general UI, how do we proceed on that?