Closed funkemunky closed 1 year ago
I fixed conflicts for this branch. Hopefully this can be merged into master now
hmmmmm when pull @Gerrygames
@Gerrygames hey when will this be put into ViaRewind? My customers who use ViaRewind are having issues with the release builds and have to keep sending them my modified versionb.
When will this be merged, it's quite important to stop false bans
When will this be merged, it's quite important to stop false bans
There is no ETA for when pull requests will be merged / checked out properly as this usually boils down to lack of time or because different things are currently planned for via* functionality at the moment.
@Kichura okay. I mean this bit of code has been fairly well tested at this point considering the amount of servers just using a patched version with this bit of code instead of the one distributed officially.
Would be good to be implemented before this becomes a year old...
Able to confirm the issue, a 1.8 player on a 1.18 server gets kicked when building due to this change: https://www.youtube.com/watch?v=OT7SGsFOCkY
Any possibility to merge this? I tested this on a 100 on server without issues
@kennytv
This is still actively causing falses on grim when clicking over 20 CPS. Please merge this.
LGTM!
Fully explained in the comments, but PacketPlayInArmAnimation would be sent after PacketPlayInFlying, causing false positives on anticheats. This way, they will still always be sent after PacketPlayInUseEntity but before PacketPlayInFlying.