In games like submarine, it is desirable to allow the AI to choose its desired path. However, in wipeout, there is only one correct direction to take at an intersection indicated by arrows.
I believe the solution to this is to take advantage of a 3d navmesh. Given height, the navmesh wouldn't intersect anymore because one of the paths will be above the other. From a top down perspective, this should be imperceptible. I'm not sure how this changes my tilemaps, since they are 2d.
In games like submarine, it is desirable to allow the AI to choose its desired path. However, in wipeout, there is only one correct direction to take at an intersection indicated by arrows.
I believe the solution to this is to take advantage of a 3d navmesh. Given height, the navmesh wouldn't intersect anymore because one of the paths will be above the other. From a top down perspective, this should be imperceptible. I'm not sure how this changes my tilemaps, since they are 2d.