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VictorXjoeY
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Minimax
Generic Minimax algorithm for 2 player games
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Improve the cost of checking if a game of Connect 4 is over
#10
VictorXjoeY
opened
3 years ago
0
Implement Chess
#9
VictorXjoeY
opened
3 years ago
0
Add Dynamic Programming
#8
VictorXjoeY
opened
3 years ago
2
Minimax might perform better if it always evaluates the board after the opponent moves
#7
VictorXjoeY
opened
3 years ago
2
Use clang-format
#6
VictorXjoeY
opened
3 years ago
0
Improve the way that we prevent the dp from using up all memory
#5
VictorXjoeY
opened
3 years ago
0
Improve thinking time timeout for the AI
#4
VictorXjoeY
opened
3 years ago
0
Use polymorphism instead of templated functions and classes
#3
VictorXjoeY
opened
3 years ago
0
AI not taking shortest path to victory or the longest path to loss
#2
VictorXjoeY
closed
3 years ago
6
Dumb Sheep Bug
#1
VictorXjoeY
closed
3 years ago
2