Closed Victorma closed 9 years ago
As I fixed #31 I've noticed that, adding a cell will search for neightbours.
When adding cells to big maps, the neighbour search will check all of the map cells, resulting in a unnecesary check that could be optimized.
There're some things in the Map that MUST be revised.
The conflicting zone can be seen in https://github.com/Victormafire/IsoUnity/commit/6d1a5cde1a5541981b9e5cdbd96543e04ced8a9e#commitcomment-12225711
Revised in 436fe2b992b3a02ac0b53f0a13b53a8424429263 Closed for now, except for Ghost Manipulation.
As I fixed #31 I've noticed that, adding a cell will search for neightbours.
When adding cells to big maps, the neighbour search will check all of the map cells, resulting in a unnecesary check that could be optimized.
There're some things in the Map that MUST be revised.
The conflicting zone can be seen in https://github.com/Victormafire/IsoUnity/commit/6d1a5cde1a5541981b9e5cdbd96543e04ced8a9e#commitcomment-12225711