Was able to get it working by editing quad.cpp and copying: "
if (camHFlip || camVFlip)
{
glPushMatrix();
if(camHFlip && !camVFlip)
{
ofTranslate(camWidthcamMultX,0);
glScalef(-1,1,1);
}
else if(camVFlip && !camHFlip)
{
ofTranslate(0,camHeightcamMultY);
glScalef(1,-1,1);
}
else
{
ofTranslate(camWidthcamMultX,camHeightcamMultY);
glScalef(-1,-1,1);
}
}
"
and pasting it at the top of the 'camera stuff' section.
just under:
"
if (camAvailable && camBg && cams[camNumber]->getWidth() > 0)
{
"
can this be updated and merged with the git?
Tested on Xubuntu 16.04 with OpenFrameworks 0.9.4
contact me if more info is required for troubleshooting.
big ups to the Open Source Community, thanks for the awesome ever evolving cool software :+1:
UPDATE: 2022-05-26:
Was able to get it working by editing quad.cpp and copying: " if (camHFlip || camVFlip) { glPushMatrix(); if(camHFlip && !camVFlip) { ofTranslate(camWidthcamMultX,0); glScalef(-1,1,1); } else if(camVFlip && !camHFlip) { ofTranslate(0,camHeightcamMultY); glScalef(1,-1,1); } else { ofTranslate(camWidthcamMultX,camHeightcamMultY); glScalef(-1,-1,1); } } " and pasting it at the top of the 'camera stuff' section. just under: " if (camAvailable && camBg && cams[camNumber]->getWidth() > 0) { "
can this be updated and merged with the git?
Tested on Xubuntu 16.04 with OpenFrameworks 0.9.4 contact me if more info is required for troubleshooting. big ups to the Open Source Community, thanks for the awesome ever evolving cool software :+1: