Villacaleb / slimdx

Automatically exported from code.google.com/p/slimdx
MIT License
0 stars 0 forks source link

WPF interop sample should work with DX10/DX11 using DX9Ex texture sharing. #675

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
This is a Microsoft Code Pack sample of using DirectWrite/DX10 using DX9Ex
shared render target textures.

http://blogs.windowsclient.net/rob_relyea/archive/2010/04/30/gizmodo-posts-wpf-d
irect2d-sample-wow.aspx

Original issue reported on code.google.com by benjcoo...@gmail.com on 19 May 2010 at 6:12

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Uhh... actually this should be a feature.

Original comment by benjcoo...@gmail.com on 19 May 2010 at 6:19

GoogleCodeExporter commented 9 years ago
I've tested this guy's interop bridge and it works well:

http://jmorrill.hjtcentral.com/Home/tabid/428/EntryId/437/Direct3D-10-11-Direct2
D-in-
WPF.aspx

Not all of it needs to be in C++/CLI and should fit well in SlimDX with some 
massaging.

Original comment by jia...@gmail.com on 19 May 2010 at 8:56

GoogleCodeExporter commented 9 years ago
We are using this interop as well.  It would be nice if it was part of SlimDX. 
Attached is the Managed C++ code we needed to write to make this work.  This is
DirectX 11 specific but could easily be modified to do DirectX 10 as well.

Original comment by MikeDive...@gmail.com on 25 May 2010 at 9:24

Attachments:

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r1596.

Original comment by Mike.Popoloski on 29 May 2010 at 3:32