Closed GoogleCodeExporter closed 9 years ago
If you want hardware acceleration you'll have to do it with shaders. To make
the SlimDX function hardware accelerated would actually make it slower!
A refraction function would make a nice complement to the reflection function,
I've looked it up and I think the included code should work.
Original comment by Frassle
on 12 Jun 2010 at 4:11
Attachments:
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Thank you very much...
I thank understand, and will not try SLIMDX or MDX hardware accelerated for
this.
May I ask one more? what if HLSL shader?
Reflection and Refraction algorithm is mainly made of vector functions,
if I make it HLSL code and make it hardware accelerated still slower?..
Frankly, I want to make a simple real time ray tracing viewer in my cad system.
(CPU : i7 980 extreme, GPU :Geforce GTX470). with SlimDX(without hlsl, without
Device settings, etc, I can make my code, but with Device settings,.. and more
initializing settings it is confusing for me,..)
Is it possible to make ray tracing viewer using HLSL shader? (for optical
engineering purpose, I have to receive hlsl calculation result for each mesh's
and use its data (if possible) in .Net code :VB.net ^.^ or C#)
I'm now considiring to learn C# to use HLSL,..(if not possible and if slower, I
do not want to consume time for HLSL any more)
Original comment by supradom...@naver.com
on 13 Jun 2010 at 3:06
Tagging as SlimMath.
Original comment by Mike.Popoloski
on 21 Aug 2010 at 4:39
Closing in favor of the corresponding SlimMath issue:
http://code.google.com/p/slimmath/issues/detail?id=7
Original comment by Mike.Popoloski
on 31 Aug 2010 at 3:36
Original issue reported on code.google.com by
supradom...@naver.com
on 12 Jun 2010 at 2:18