Hi,
apparently rev 1240 introduced a memory problem in direct3d9/Include.cpp. In
rev 1239 IncludeShim::Close(.) uses pop followed by some cleanup. rev 1240 does
not pop the current frame, but performs cleanup. As outcome cleanup is
performed twice because the destructor performs close as well.
Since the problem seems to be non deterministic i can't tell you how to
reproduce the bug - nevertheless it seems pretty obvious to me.
my (quick, hacky) fix is based on rev 1332.
Original issue reported on code.google.com by haraldst...@gmail.com on 5 Jul 2010 at 5:22
Original issue reported on code.google.com by
haraldst...@gmail.com
on 5 Jul 2010 at 5:22Attachments: