D3DXIntersectTri returns you the paramatric coordinates but you throw them
away. They should be passed out to the called appropriately.
VERSION: June 2010.
Thank,
Original issue reported on code.google.com by davidlov...@googlemail.com on 6 Sep 2010 at 2:10
Original issue reported on code.google.com by
davidlov...@googlemail.com
on 6 Sep 2010 at 2:10