Currently, v2 SlimDX.Direct3D11 doesn't provide any Effect class.
The reason is that those class are not part of the official includes/sdk and
should be compiled on the side.
The proposed solution is to generate a AnyCpu SlimDX.Direct3D11.Effect assembly
from the Samples11 headers, and to generate native dll (not C++/CLI) with a
standard DirectX entry point like CreateEffectFromMemory(), both for x86 and
x64, something like: d3dx11_effects_x86.dll / d3dx11_effects_x64.dll
The SlimDX.Direct3D11.Effect will load the correct x86 or x64 dll based on the
current architecture.
Original issue reported on code.google.com by alx.xo...@gmail.com on 16 Nov 2010 at 3:57
Original issue reported on code.google.com by
alx.xo...@gmail.com
on 16 Nov 2010 at 3:57