Villacaleb / slimdx

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direct compute sample (game of life) #798

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I have made a direct compute sample. It computes Conway's game of life on the 
compute shader over the texture, same texture is than used in regular gpu 
pipeline. On the pixel shader it computes screen space volumetric light effect, 
to make it cooler. Hope you will like it.

It was created with March 2011 download
in screen capture:
http://www.youtube.com/watch?v=GNrvbO2Tc4c

Original issue reported on code.google.com by michalbe...@gmail.com on 6 May 2011 at 1:21

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GoogleCodeExporter commented 9 years ago
This is interesting. Did you want for us to include it as a sample?

Original comment by Mike.Popoloski on 27 May 2011 at 11:54

GoogleCodeExporter commented 9 years ago
Yes that was why i created that. So if the code is ok, i'll be really glad if 
you include it. 

Original comment by michalbe...@gmail.com on 28 May 2011 at 10:01

GoogleCodeExporter commented 9 years ago
Ok, I'll add it to the samples. Thanks.

Original comment by Mike.Popoloski on 28 May 2011 at 9:09

GoogleCodeExporter commented 9 years ago
Perfect, thanks. I did not mention the main pourpose, that it shows how simply 
you can connect results of gpgpu with regular rendering pipeline, also i was 
discussing this with Josh Petrie (on gamedev.stackexchange.com) when i was 
planning it and when it was done he also reviewed the code.

Original comment by michalbe...@gmail.com on 29 May 2011 at 9:13

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r2081.

Original comment by Mike.Popoloski on 13 Jun 2011 at 4:26