Open vinayg-usc opened 2 years ago
Tried a couple of changes but nothing worked:
Start()
Async
scene loadUpdate()
and FixedUpdate()
if timeScale is 0Input.ResetInputAxes
before new sceneThe strange thing is that this happens only in WebGL build, and not in local run. So I could not even use breakpoints or debug prints.
Open to suggestions!
Should we have the level complete screen? Some friends gave feedback that its breaking the flow when you play.