The final WebGL should have a different version number, so we can easily differentiate the data.
UX changes left:
[x] Bug in level select buttons where the toggle icon prevents click handler
[x] Show the exact level required to unlock bonus level in popup
[x] Fix rotation of 1-1 button in level select
[x] Mark bonus levels as orphans (or) Make level end overlay to return to level select on failure
[x] Align clone in 7-1
[x] Create gap between pill and clone in 6-3
[x] Color coding is missing in B-3
[x] Improve accent colors so they are more distinguishable
[x] When free mode is disabled, the bonus levels are clickable. When free mode is enabled, the bonus levels are not clickable. This happened after I finished all the levels, including the bonus levels and then reset the progress.
The final WebGL should have a different version number, so we can easily differentiate the data.
UX changes left: