Closed vinayg-usc closed 2 years ago
Thanks Naresh, I had a look at the changes.
I added animation for showing player death. Its like when player steps on a spike, a animation will be displayed to show the death of the player.
Actually the prof told that if we have any art of any kind they will ask us to remove it when they see our prototype (its mentioned in announcements as well). But keeping this aside, my main concern is with other assets - like fire, arrow and tons more - which will bloat up our project even though we don't need them.
Also it seems we need to include WebGL Builds in .gitignore
, not sure why GitHub did not include it by default...
Closed via #13.
Added prefab for the spike. For full testing, we need to have necessary components to generate a level and play a game by using spikes in the game