in 3DRT due to lightmap assignation we have to break material instanciation, but for the workflow it's often needed to reassign and come back to the base material.
for example, objects using materials test.001, test.002, test.128 have to be able to return to test.000
possibility to copy and tweak the code from default addon materials utils.
in 3DRT due to lightmap assignation we have to break material instanciation, but for the workflow it's often needed to reassign and come back to the base material.
for example, objects using materials test.001, test.002, test.128 have to be able to return to test.000
possibility to copy and tweak the code from default addon materials utils.