Closed VincentPestana closed 5 years ago
The limit can be overridden in Startup.cs
GlobalHost.Configuration.MaxIncomingWebSocketMessageSize = null;
However the streaming time to compute and send, really starts to lag.
I've yet to enable full 1080p capturing yet, so closing this to do more research into how much data is too much data to send per message.
SignalR does not send more than 64kb per message. Making it a little difficult to fit an entire screenshot in 64kb.