Open CCTiberius opened 3 years ago
It's perhaps worth noting that the example slow-down effect already exists in Firestorm (LimpetFactor
). Perhaps that code can be expanded/altered so it doesn't consume the attacker in the process unless that attacker is specifically a limpet drone.
Description:
The ability for a weapon to apply X debuff to the target for Y seconds. Some commonly wanted ones I have seen are the ability to slow the opponent down without outright stunning them, the ability to lower their damage, make them inaccurate, or make them more susceptible to damage.
Possible Implementation:
The easiest and most-user friendly way I imagine would be to pre-define the most requested and obvious ones like the ones above, and make something like INI keys along the lines of
AppliesDebuff=Slow
andDebuffDuration=10
with the number being ticks.