Open CCTiberius opened 3 years ago
@CCHyper Not sure if we can really call this a RA2/YR feature, as the RA1 Chrono tank deploy-teleport logic is quite different from the automated teleport-on-move logic of RA2.
@CCHyper Not sure if we can really call this a RA2/YR feature, as the RA1 Chrono tank deploy-teleport logic is quite different from the automated teleport-on-move logic of RA2.
I felt it best to just store it under this milestone for now for easy reference, but we can keep the discussion open for its implementation.
Description:
Units able to instantly teleport to a location, mainly aimed at making chrono units possible
Possible Implementation:
Am thinking the code from the RA1 Chrono Tank should provide some clues, using that logic 1:1 would be fine I think. Although, it would be nice to also have newly teleported units have a period of vulnerability like the RA2 logic, to allow for better more flexible balancing of these units.