Open Bittah opened 3 years ago
Turrets that aren't perfectly in the center of a unit.
Have either a TurretFLH key (similar to PrimaryFireFLH) or separate TurretOffsetX and TurretOffsetY keys to specify the position of the turret.
TurretFLH
PrimaryFireFLH
TurretOffsetX
TurretOffsetY
https://user-images.githubusercontent.com/7165430/123344743-cee4c380-d554-11eb-9d3f-3145c19c5aa3.mp4
Implemented in Phobos for voxel units: https://github.com/Phobos-developers/Phobos/commit/f755f7edab294ed3dde8ca2a75cd2d4b08aca65d
Description:
Turrets that aren't perfectly in the center of a unit.
Possible Implementation:
Have either a
TurretFLH
key (similar toPrimaryFireFLH
) or separateTurretOffsetX
andTurretOffsetY
keys to specify the position of the turret.Additional Files:
https://user-images.githubusercontent.com/7165430/123344743-cee4c380-d554-11eb-9d3f-3145c19c5aa3.mp4