Red Alert 2 introduces a new key for InfantryTypes called JumpJetTurn. This controls if the infantry using the Jumpjet locomotor will be drawn using 8 facings and will be unable to fire while moving or turning.
Will prove difficult to port, seems a bit of the JumpjetLocomotionClass code was rewritten for this, this also seems to involve some pathfinding changes, new code in InfantryClass::Can_Fire
Description:
Red Alert 2 introduces a new key for InfantryTypes called
JumpJetTurn
. This controls if the infantry using the Jumpjet locomotor will be drawn using 8 facings and will be unable to fire while moving or turning.