Open askhati opened 3 years ago
I think the almost-duplicate keys could end up being confusing. As an alternative, we could only add the TiberiumOnDeath
key. The functionality that a unit would have with only TiberiumHealer=yes
could be achieved with TiberiumHeal=yes
and TiberiumOnDeath=no
.
I agree with Rampa, I think the TiberiumOnDeath
could simply act as an override for that element of the TiberiumHeal
behaviour.
Just checked this out, looks pretty straightforward.
Is there anything else related to this before I go ahead and work on this?
As discussed on Discord, an update of the initial request would look like this:
Description:
Currently, when an unit has the tag "TiberiumHeal=yes", two things happen:
...and will ALSO release tiberium on death
For balancing and unit design purposes, it would be great if these two functions could be unbundled into separate tags.
Possible Implementation:
Create the following two new tags:
TiberiumOnDeath= y/n (release tib on death)
That way, the vanilla "TiberiumHeal=" can be used on units that have both functions; for units that need only one of the two abilities, use the appropriate new tag.