Open Rampastring opened 2 years ago
The CnCNet Client currently reads multiplayer scores from the log file after a game. They are formatted like this
Danalin: Winner Scheme: 39 Lost = 185 Kills = 401 Economy = 13 Score = 124974 KillRatio = -0.000000 BuildEconomy = 757178307706775590000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 Humperdoo: Winner Scheme: 15 Lost = 170 Kills = 782 Economy = 27 Score = 192000 KillRatio = 26815615909137332000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 BuildEconomy = 0.000000 Rampastring: Winner Scheme: 35 Lost = 170 Kills = 865 Economy = 28 Score = 187906 KillRatio = 2.000000 BuildEconomy = -680417326790820640000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 Computer: Loser Scheme: 47 Lost = 788 Kills = 145 Economy = 0 Score = 89055 KillRatio = 0.000000 BuildEconomy = 0.000000 Computer: Loser Scheme: 33 Lost = 496 Kills = 75 Economy = 0 Score = 63290 KillRatio = -0.000000 BuildEconomy = 0.000000 Computer: Loser Scheme: 59 Lost = 859 Kills = 304 Economy = 0 Score = 172981 KillRatio = -0.000000 BuildEconomy = 0.000000
If it's deemed undesirable for the client to read Vinifera's log files for this information, Vinifera should export this information in some convenient way.
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The nonsensical economy stat is related: #544
First Check
Description
The CnCNet Client currently reads multiplayer scores from the log file after a game. They are formatted like this
If it's deemed undesirable for the client to read Vinifera's log files for this information, Vinifera should export this information in some convenient way.
Proposed Code (optional)
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Additional Context
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