Open Onidotmoe opened 2 years ago
Further rework would include some sort of threshold for when a unit is targeting another unit and is unable to hit it, after several attempts it would move to a different position and try to attack again.
Because the terrain in Tiberian Sun can be rather bumpy, units will often try to shot through those bumps or through terrain that'll block their target, causing them to get killed when they should have won, this is most notable with the Devil's Tongue Flame Tank.
First Check
Description
Units are pretty bad at acquiring new targets, even when in close proximity to them.
Proposed changes :
If Unit A isn't attacking anything and Unit B is and is in close proximity or both units are selected, Unit A should go and help attacking with Unit B.
If a friendly unit or building is being attacked and a unit is in close proximity, the unit will go and attack the attacker.
Close proximity could either be defined as Sight range, or a global modifier, or if the friendly unit/building that is attacking is in sight range of the idle unit.
Two main problems :
Essentially if you have a group of units selected they should share the pool of targets between them. Alternatively it would be cool that when units select targets they'll consider what the enemy is currently attacking, say the enemy unit is targeting your medic, if there are 2 other units shooting at something else, your units should automatically target the unit that's attacking the medic, like a defense priority.
Proposed Code (optional)
No response
Additional Context
No response