In shared.lua, you could put more than 1 model for a job, then when they
use the command to become that job in game, a little GUI pops up with each
model that's available for that class and they click the model they want to
have?
Is this more complicated than its worth?
(I remember someone saying a while back that rp_enforcemodels 0 wasn't too
good because then people could set their model to stupid things like
zombies.. well this would prevent that.)
Original issue reported on code.google.com by ch...@watersideway.plus.com on 15 Feb 2010 at 12:52
Original issue reported on code.google.com by
ch...@watersideway.plus.com
on 15 Feb 2010 at 12:52