Open GoogleCodeExporter opened 9 years ago
Also one with the door ram. I fixed this on my server, but for others this can
lead
to major door glitching, if you use the door ram on an unowned door it sometimes
glitches it.
Simple as adding one line of coding;
if trace.Entity:IsDoor() and trace.Entity.DoorData.NonOwnable then
Notify(self.Owner, 1, 5, "You cannot use the battering ram on this type of
door!")
Original comment by c_u_late...@hotmail.com
on 24 Feb 2010 at 6:02
rp_bannedprops 1
rp_allowedprosp 0
They work fine everywhere else.
define "glitches it"
Original comment by fpeijnen...@gmail.com
on 24 Feb 2010 at 6:42
Tried both, didn't work for me
And, sometimes when you ram them, they become glitched and look open/closed
when they
are the opposite.
Original comment by c_u_late...@hotmail.com
on 24 Feb 2010 at 8:08
I tested the banned props in both my and a french server with the latest SVN.
In both
servers it worked.
Original comment by fpeijnen...@gmail.com
on 24 Feb 2010 at 3:23
I also went to downtown and tried to use the battering ram on every single
door. Some
doors multiple times. The bug did not occur.
I think this bug is a source engine bug that was created in the last update.
Original comment by fpeijnen...@gmail.com
on 24 Feb 2010 at 5:50
I see.
Well ive set
rp_bannedprops 1
rp_allowedprosp 0
And my bannedprops file is http://pastebin.com/0EwrBeNk and its never worked
for me.
Ill have to look into it.
Original comment by c_u_late...@hotmail.com
on 24 Feb 2010 at 9:28
Please do.
Original comment by fpeijnen...@gmail.com
on 25 Feb 2010 at 3:41
My banned props isn't working anymore either it just started
Original comment by Bigtyler...@gmail.com
on 2 Mar 2010 at 9:47
Can you show me a copy of your bannedprops.lua? So i can compare.
Original comment by c_u_late...@hotmail.com
on 3 Mar 2010 at 3:42
uploaded banlist works fine for me.
Original comment by fpeijnen...@gmail.com
on 3 Mar 2010 at 9:46
[deleted comment]
This is my bannedprops.lua http://pastebin.com/PpCW60n9
Original comment by Bigtyler...@gmail.com
on 3 Mar 2010 at 10:55
try
rp_bannedprops 0
rp_bannedprops 1
Maybe setting it to 0 first before setting it to 1 again works?
Original comment by fpeijnen...@gmail.com
on 4 Mar 2010 at 5:48
That doesn't work.....im gonna readd darkrp see if that fix's it
Original comment by Bigtyler...@gmail.com
on 4 Mar 2010 at 7:54
After the latest DarkRP update, bannedprops.lua seems to work again, but i know
for a
fact after looking at the latest two svn updates they had nothing to do with it.
Weird, but one more problem solved.
Original comment by c_u_late...@hotmail.com
on 8 Mar 2010 at 10:59
Original comment by fpeijnen...@gmail.com
on 8 Mar 2010 at 4:00
Original issue reported on code.google.com by
c_u_late...@hotmail.com
on 24 Feb 2010 at 5:41