ViperZ8 / darkrp

Automatically exported from code.google.com/p/darkrp
0 stars 1 forks source link

Spawning Shipments #681

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What is the problem?
Shipments slowly fade to spawn and then can be used.

What steps will reproduce the problem?
Spawn a shipment

Do you have any errors? serverside or clientside? If you do, which ones?
No

Are you using the downloaded version or an SVN revision (if SVN, which
revision number)?
SVN Latest as of 10/14/11

Please provide any additional information below.
Box is red and fades to brown from bottom to top, box is usable when fully 
loaded.

Original issue reported on code.google.com by k...@hawkman.net on 16 Oct 2011 at 4:24

GoogleCodeExporter commented 9 years ago
Added rp_shipmenttime (default 10 seconds), control the time it takes for a
shipment to be delivered! (has some nice effects too)

http://code.google.com/p/darkrp/source/diff?spec=svn937&r=937&format=side&path=/
trunk/entities/entities/spawned_shipment/init.lua

It was added on purpose, just change the time to suit your needs.

Original comment by rokro...@gmail.com on 16 Oct 2011 at 8:31

GoogleCodeExporter commented 9 years ago
How would this even be a bug?
I mean I've never seen a programmer make a mistake that accidentally added 
extra features into the game.

Original comment by fpeijnen...@gmail.com on 16 Oct 2011 at 11:01

GoogleCodeExporter commented 9 years ago
If you don't like it just set the time to 0.

Original comment by drakehawke@gmail.com on 16 Oct 2011 at 1:23