Open emperorstarfinder opened 5 years ago
FYI, there is functional Animesh code in upstream opensim. 0.9-dev.
Good afternoon,
Yes, the Second Galaxy Development Team is aware that Animesh support is in OpenSim 0-9-Dev.
However, The Second Galaxy Development Team does have higher standards and requirements which means we do not just merge in stuff from an upstream source without it clearing our review processes.
Additionally, the Virtual-Universe-NXG repo is very unstable right now
as we rewrite and factor the code to ensure it meets our standards.
Animesh support will be included in the first release under our new code
structure.
Best Regards,
Britanyann Starfinder Core Developer Script Engine Development, Maintenance, Viewer Development Second Galaxy Development Team
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Issue Type
For Feature requests please answer the following
Describe the feature you are requesting:
Animesh is now released in Second Life, and so Virtual Universe should add support for it.
General information on Animesh is here: http://wiki.secondlife.com/wiki/Animesh_User_Guide
Three new script functions were added to support it:
llStartObjectAnimation() llStopObjectAnimation() llGetObjectAnimationNames() Omitted though, is the ability for scripts to turn animesh on or off for an object. This could perhaps be done as a Virtual Universe improvement through a new function or through new prim params?
Has the feature been implemented by a similar project:
Just implemented in Secondlife
What other project similar to Virtual Universe has implemented the feature:
Other opensource grid architectures have not yet implemented it that we are aware of.
URL to where we can view the feature and or source code:
http://wiki.secondlife.com/wiki/Animesh_User_Guide
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Expected behaviour
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Actual behaviour
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