Stable release repository for the Virtual Universe Open Source Project Arm. For bleeding edge development code please see the Virtual-Universe/Virtual-Dev or the Virtual-Universe/Virtual-Universe-Early-Dev repository. Please use this repository for production level grids.
May 04 10:36:47 - System.NullReferenceException: Object reference not set to an instance of an object
at Universe.Modules.Archivers.ArchiveReadRequest.DearchiveRegion0DotStar () [0x00122] in /home/xxx/xxx/Virtual-Dev/Universe/Modules/Archivers/Region/ArchiveReadRequest.cs:197
at Universe.Modules.Archivers.ArchiveReadRequest.DearchiveRegion () [0x00002] in /home/xxx/xxx/Virtual-Dev/Universe/Modules/Archivers/Region/ArchiveReadRequest.cs:160
at Universe.Modules.Archivers.ArchiverModule.DearchiveRegion (System.String loadPath, Boolean merge, Boolean skipAssets, Boolean skipTerrain, Int32 offsetX, Int32 offsetY, Int32 offsetZ, Boolean flipX, Boolean flipY, Boolean useParcelOwnership, Boolean checkOwnership) [0x0004d] in /home/xxx/xxx/Virtual-Dev/Universe/Modules/Archivers/Region/ArchiverModule.cs:233
at Universe.Modules.Archivers.ArchiverModule.HandleLoadOarConsoleCommand (System.String[] cmdparams) [0x00202] in /home/xxx/xxx/Virtual-Dev/Universe/Modules/Archivers/Region/ArchiverModule.cs:169
at Universe.Region.SceneManager.HandleLoadOar (IScene scene, System.String[] cmdparams) [0x0020c] in /home/xxx/xxx/Virtual-Dev/Universe/Region/SceneManager.cs:1505
Note: User directory redacted for security protocol. When saving the OAR the same issue happens but crashes the console.
Steps to reproduce
Expected behaviour
Should load or save completely
Actual behaviour
currently throws error and does not save or load
Server configuration
Operating system:
Ubuntu 14.04.4 LTS x64
Web server:
Database:
MySQL
Virtual Universe version:
1.0.2 RC2
Logs
May 04 10:36:47 - System.NullReferenceException: Object reference not set to an instance of an object at Universe.Modules.Archivers.ArchiveReadRequest.DearchiveRegion0DotStar () [0x00122] in /home/xxx/xxx/Virtual-Dev/Universe/Modules/Archivers/Region/ArchiveReadRequest.cs:197 at Universe.Modules.Archivers.ArchiveReadRequest.DearchiveRegion () [0x00002] in /home/xxx/xxx/Virtual-Dev/Universe/Modules/Archivers/Region/ArchiveReadRequest.cs:160 at Universe.Modules.Archivers.ArchiverModule.DearchiveRegion (System.String loadPath, Boolean merge, Boolean skipAssets, Boolean skipTerrain, Int32 offsetX, Int32 offsetY, Int32 offsetZ, Boolean flipX, Boolean flipY, Boolean useParcelOwnership, Boolean checkOwnership) [0x0004d] in /home/xxx/xxx/Virtual-Dev/Universe/Modules/Archivers/Region/ArchiverModule.cs:233 at Universe.Modules.Archivers.ArchiverModule.HandleLoadOarConsoleCommand (System.String[] cmdparams) [0x00202] in /home/xxx/xxx/Virtual-Dev/Universe/Modules/Archivers/Region/ArchiverModule.cs:169 at Universe.Region.SceneManager.HandleLoadOar (IScene scene, System.String[] cmdparams) [0x0020c] in /home/xxx/xxx/Virtual-Dev/Universe/Region/SceneManager.cs:1505
Note: User directory redacted for security protocol. When saving the OAR the same issue happens but crashes the console.