Closed LifeGold closed 8 years ago
You can always fork our repository locally and commit changes to your fork of the Virtual-Universe repository and then submit a pull request for our review and integration. We do ask that you do commit changes to a branch on your fork of the Virtual-Universe repository on github and submit the pull request from that branch.
Emperor Starfinder CEO/ Founder Core Developer Work Group Leader Grid Architecture Development Work Group Second Galaxy Development Team
Website is looking good. I will go through it as I am going to be starting the overhaul this week. It will appear in the Development Repository: https://github.com/Virtual-Universe/Virtual-Dev as it will not be introduced until Version 1.0.3.
Also you reference whitecore-sim.org in slmapapi.js line number 748 you reference as follows:
var copyright = new GCopyright(1, new GLatLngBounds(new GLatLng(0, 0), new GLatLng(-90, 90)), 0, "(C) 2014 - " + (new Date).getFullYear() + " WhiteCore-Sim.org");
That is incorrect referencing. Virtual Universe is its own project and architecture and is not part of WhiteCore-Sim. The correct reference should be:
var copyright = new GCopyright(1, new GLatLngBounds(new GLatLng(0, 0), new GLatLng(-90, 90)), 0, "(C) 2015-2025 - " + (new Date).getFullYear() + " virtual-planets.org");
While it is true that some of our base code came from the developers of WhiteCore-Sim, Virtual Universe is its own architecture and is owned by the Second Galaxy Development Team. Our team leader represents our team with WhiteCore-Sim and one of their developers is a collaborating partner on the Virtual Universe team representing WhiteCore-Sim.
I should push the initial code implementing this stuff in the next day or two. Great work so far :)
Irishwolf Starfinder Core Developer Web and Network Design Group Member Grid Architecture Development Work Group Second Galaxy Development Team
Didn't notice the link to WhiteCore-Sim.org will fix in the morning)
Please be careful about removing copyright notices relating to WhiteCore otherwise I might get very offended.... and it is part of the copyright agreement anyway.
@LifeGold can you post a picture of the slmapapi.js in your browser so we can see what the map is showing?
Emperor Starfinder CEO/ Founder Core Developer Grid Architecture Development Work Group Leader Grid Architecture Development Work Group Second Galaxy Development Team
@Lifegold Not a problem
@greythane Yes I agree licensing is something to be careful with. The line I was pointing at appears to be part of the copyright info shown at the bottom of the page in the browser (usually shown in the footer depending on the website design), however I could be incorrect in this case. I am aware of the discussion that is ongoing relating to the licensing concerns our two projects. A suggestion I would have would be to put the licensing the same way we do with the .cs files at the top of the html files as well while the licensing concerns are being worked out. This way we can be sure we are in compliance with proper ethical development standards and are giving necessary and proper credit to all developers who worked on the code prior to it being introduced into Virtual Universe.
On a post note the slmapapi.js is in html/map
Irishwolf Starfinder Core Developer Web and Network Design Group Member Grid Architecture Development Work Group Second Galaxy Development Team
It appears the licensing is still in tact. The license at the top of the page, do not edit this. That way we can be sure we aren't infringing on the licensing of previous developers
Emperor Starfinder CEO/ Founder Core Developer Grid Architecture Development Work Group Leader Grid Architecture Development Work Group Second Galaxy Development Team
I will go through each of the files to and be sure we have met the licensing requirements before we roll it out into the main repository.
Irishwolf Starfinder Core Developer Website Design and Network Development Work Group Member Grid Architecture Development Work Group Second Galaxy Development Team
Good morning,
@greythane I checked the license for this proposal and it has not been altered. Line 748 that Irishwolf is referring to is the equivalent of line 727 in the original slmapapi.js which came from Aurora-Sim to WhiteCore-Sim which you edited from the Linden Labs copyright to WhiteCore's copyright. it actually is a line displayed just below the world map in the browser. It probably should display the name of the grid and not the name of the architecture. i.e. {SystemName} instead as most grids will want that part of the copyright to show their grid name instead.
As you know we will never allow credit to be removed for the developers before it came to Virtual Universe for any part of code. This violates our team's Code of Ethical Development Standards and Code of Conduct..
At any rate this is something to consider moving forward as we work through the licensing discussion our two projects is having. :)
Emperor Starfinder CEO/ Founder Core Developer Grid Architecture Development Work Group Leader Grid Architecture Development Work Group Second Galaxy Development Team
Good morning,
@LifeGold the website is looking great thus far, keep up the good work. I will start integrating it into the Virtual-Dev website so other Core Developers of Virtual Universe and Greythane can have a look and make recommendations for improvement.
I just want to clarify something as it was brought to my attention.
I am very well aware that Virtual Universe has code from WhiteCore-Sim in its base and the fact that we do often merge in updates from WhiteCore-Sim as deemed necessary by our core developers. I do not hide this fact from anyone I talk to about the Virtual Universe project nor do I ever discourage proper credit being given where deserved and required. For anyone to assume that I am naive or just don't want people to know that fact shows how incorrect their assumptions are.
The reason I made the initial recommendations was because Virtual Universe is its own project and not part of WhiteCore-Sim. In fact it is its own brand owned by the Second Galaxy Development Team. It is also very true as EmperorStarfinder has made very clear before that both Virtual Universe is represented at the WhiteCore-Sim Development Team and WhiteCore-Sim's team has a representative on our team to ensure the two projects can communicate and work together on common goals both projects share.
The other fact people should know is when the Second Galaxy Development Team was in the process of deciding what code should be part of the Virtual Universe base code I was part of the group of 3 that did the bench mark tests on Opensim, WhiteCore-Sim, and other architectures and was pleased to recommend WhiteCore-Sim be used in the base code at the Core Developer's meeting.
So that being said, if in the future I say something that confuses you or you do not understand, please ask before jumping to an assumption that might be incorrect. By asking I will be happy to clarify what I am saying.
@EmperorStarfinder Because LifeGold appears to be using Virtual Universe at the base for his grid, and I think this is great to see, I recommend a representative of his team be added as a collaborating partner in accordance with Second Galaxy Development Team policy.
Irishwolf Starfinder Core Developer Website and Network Development Work Group Member Grid Architecture Development Work Group Second Galaxy Development Team
Closing as this has been answered.
Привет всем. Хочу представить первую версию изменённого веб сайта для серверa Virtual Universe. Полностью изменен дизайн сайта, переписан весь код на css, html, javascript. Так же внесены минимальные изменения в исходный код сайта на C#. Сайт полностью совместим с версией сервера 1.0.2 RC2. И работает без ошибок. С сайта полностью удалены страницы которые на данный момент являются нерабочими. Список ниже.
В админ панель изменения пока не вносились, они будут доступны на днях по ссылке ниже. Там также очень много нерабочего и лишнего. Также постоянное обновление Русского языка в связи с добавление и изменением веб сайта. В следующей версии сайта будет доступен Украинский язык.
https://github.com/ReaL-Life-3D/VU-Web-Site-Redesing
*** Translated with Google
Hi all. I want to introduce the first version of the modified web site to the Virtual Universe server. A fully redesigned website, rewritten all of the code on css, html, javascript. Also made minimal changes to the source code of the website in C#. The site is fully compatible with the server version 1.0.2 RC2. And runs without errors. From the site permanently deleted page which at the moment are non-working. The list below.
In the admin panel changes have not yet been made, they will be available on the day from the link below. There are also very a lot of invalid and redundant. Continuous updating of the Russian language in connection with the addition and change of the web site. In the next version of the site will be available to the Ukrainian language.
https://github.com/ReaL-Life-3D/VU-Web-Site-Redesing