Open MarkVabulas opened 3 years ago
Hi you can find the commit relative to your problem here : https://github.com/VirtualGeo/bgfx/commit/beba23d98f4d8eafb25ec1842b81106aa4f3bd79
Seem i don't merge this in the proto-bgfx hololen branches
Merci mon ami. Thank you. I'll try out the patch and see how it works.
What hoops did you happen to jump through to get the shaders to compile? Building from your bgfx.cmake under proto-bgfx still spits out an error that it doesn't recognize gl_Layer as an output.