VirtualWorldsRepos / lslforge

Automatically exported from code.google.com/p/lslforge
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Update to compile under recent Haskell Platform #24

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Install Haskell-platform >=11.0
2. cabal install

What is the expected output? What do you see instead?
Expected: completed build of Haskell LSLForge
Actual: irreconcilable package dependencies, varying depending on specific 
installation

What version of the product are you using? On what operating system?
current git head (0.1.2)

Please provide any additional information below.
As far as I can tell, it is difficult (impossible?) to compile on recent OSX, 
as the suggested ghc is 6.10.4.  But versions prior to 6.12 had issues on OSX 
with generating 32bit executables.  More recent versions do not support the 
older versions of dependencies required by LSLForge, for instance: 
haskell98-1.1.0.1 requires array ==0.3.* but LSLForge requires array ==0.2.*

Original issue reported on code.google.com by mth...@gmail.com on 22 Aug 2012 at 12:04

GoogleCodeExporter commented 9 years ago
It would be a helpful stopgap to publish a list of specific versions known to 
work.  I'm trying out the current latest haskell-platform and using "cabal-dev 
install-deps"

Original comment by mth...@gmail.com on 27 Sep 2012 at 3:13

GoogleCodeExporter commented 9 years ago
Our plan is to phase out the haskell component and reimplement as a pure java 
library.  In the meantime, a few observations:

- The haskell component does compile with the 2009 libraries.  In order to 
build lslforge, the dependencies have to be built in a specific order.  The 
technique I've found that had minor success was to run "cabal install 
--dry-run", install the topmost missing dependency, repeat.
- The OS X build system can compile 32-bit, but there is a known issue in GHC 
10.4 that causes it to crash on 64-bit Macs.  There is a manual fix to force 
GHC to build a 32-bit binary.

If there is an interest in doing this, I can compile docs on how to reproduce 
the build cycle on mac/linux/windows.

Original comment by elnew...@gmail.com on 26 Oct 2012 at 3:08

GoogleCodeExporter commented 9 years ago
I am very interested in this - Given the plans to phase it out, I wouldn't want 
you to spend all that much time on docs, but even a log or order on one OS 
architecture would be useful.

Original comment by mth...@gmail.com on 26 Oct 2012 at 3:57