In relation to design principles discussed in #16, and since infinite increase in speed isn't that practical or particularly fun , I need to come up with a speeding system.
Current Idea
Player's (scene's really) speed is always in a certain range (let's say 20-50).
If a player is slower, his speed will be increased even when idle (less point received).
If a player is slower and trying to slow too much, he'll lose (character will trip).
If a player is faster, his speed will be decreased when idle (more points received but their gaining pace will be reduced).
If a player is faster and speeding, his point gaining pace is increased (in all moves), and an aesthetic aid will be displayed after a while (radical skater).
In relation to design principles discussed in #16, and since infinite increase in speed isn't that practical or particularly fun , I need to come up with a speeding system.
Current Idea
Player's (scene's really) speed is always in a certain range (let's say 20-50). If a player is slower, his speed will be increased even when idle (less point received). If a player is slower and trying to slow too much, he'll lose (character will trip). If a player is faster, his speed will be decreased when idle (more points received but their gaining pace will be reduced). If a player is faster and speeding, his point gaining pace is increased (in all moves), and an aesthetic aid will be displayed after a while (radical skater).