VisedFeline / Later-Skater

Later Skater,
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Design and Implement Speed #17

Open VisedFeline opened 8 months ago

VisedFeline commented 8 months ago

In relation to design principles discussed in #16, and since infinite increase in speed isn't that practical or particularly fun , I need to come up with a speeding system.

Current Idea

Player's (scene's really) speed is always in a certain range (let's say 20-50). If a player is slower, his speed will be increased even when idle (less point received). If a player is slower and trying to slow too much, he'll lose (character will trip). If a player is faster, his speed will be decreased when idle (more points received but their gaining pace will be reduced). If a player is faster and speeding, his point gaining pace is increased (in all moves), and an aesthetic aid will be displayed after a while (radical skater).

VisedFeline commented 8 months ago

Consider making acceleration to top speed slower, and adding extra bonus while maintaining top speed