VisedFeline / Later-Skater

Later Skater,
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Design Skater #6

Open VisedFeline opened 8 months ago

VisedFeline commented 8 months ago

Initial design was 2 CharacterBody2D nodes, each having a collision node: one for actual collisions and one specifically for walls.

As for collisions, I'll use 2, one for the walls and one for all other objects. As for movement and jump, I'll use 2 character bodies, parent for ground movement and child for jumping (simplest idea I had).

The character needs to do the following: