Open balinabbb opened 6 years ago
Hi,
The exact porting would be like:
public override void Scrolled(UIScrollView scrollView)
{
var boundarySize = Parent._numberOfBoundaryElements * Parent.CellSize + (Parent._numberOfBoundaryElements * Parent.Padding);
var contentOffsetValue = Parent.ContentOffset.Y;
if (contentOffsetValue >= Parent.ContentSizeValue - boundarySize). //assuming Parent.ContentSizeValue is retuning height of contentSize
{
var offset = boundarySize - Parent.Padding;
var updatedOffsetPoint = new CGPoint(0, offset);
scrollView.ContentOffset = updatedOffsetPoint;
}
else if (contentOffsetValue <= 0)
{
var boundaryLessSize = Parent.DataSet.Count * Parent.CellSize + (Parent.DataSet.Count * Parent.Padding);
var updatedOffsetPoint = new CGPoint(0, boundaryLessSize);
scrollView.ContentOffset = updatedOffsetPoint;
}
}
Can you check with this code?
Hi,
Thank you for your time and answer. I tried it, but the problem persists.
EDIT: I also tried to get help on xamarin forums, with no success at the moment. https://forums.xamarin.com/discussion/122672/infinite-circular-scrolling/p1?new=1
Hi,
awesome work you did there. I am trying to port this functionality to Xamarin iOS via C#. Almost everything works out fine, except when I scroll and it reaches the points where content offset should be updated it stops the scrolling animation and stops.
I had similar problems with my own implementation, that's why I found yours in the first place. Do you have any idea why is this happening? My calculations and numbers are exactly like yours. Am I missing some property or config which discards animations when contentOffset is updated?
On this gif the black shoes is the first item where the contentOffset is updated.