When changing this setting it doesn't seem to propagate it back to the data file. By default it's ON when the plugin creates the default zones however I think it should be OFF by default in order to enable default Minecraft play (but that's just me).
[Only when healing is ON] Also not sure if the desired effect when healing is to prevent the player from effectively dying since it heals all hearts on set delay. But if a player happens to die from repeated blows or command the player MAY get stuck at the Game Over (respawn does nothing) although a relog will return them to where they died. I think this might be because the plugin effectively heals the person after death and causes some kind of glitch.
When changing this setting it doesn't seem to propagate it back to the data file. By default it's ON when the plugin creates the default zones however I think it should be OFF by default in order to enable default Minecraft play (but that's just me).
[Only when healing is ON] Also not sure if the desired effect when healing is to prevent the player from effectively dying since it heals all hearts on set delay. But if a player happens to die from repeated blows or command the player MAY get stuck at the Game Over (respawn does nothing) although a relog will return them to where they died. I think this might be because the plugin effectively heals the person after death and causes some kind of glitch.