Vita3K / Vita3K-Android

Public releases and CI for the Vita3K Android app
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Analog Calibration, J-stars victory vs+ and One piece burning blood #431

Open Ze3e3 opened 1 year ago

Ze3e3 commented 1 year ago

Analog Calibration upon playing persona 4 golden when moving the analog stick up, down, left, right it works just fine character run and walks depending on how much you moved the analog but when moving it to diagonal direction character only walks and does not run.

J-Stars victory vs+ and One piece burning blood upon starting either of this games firstly I tried is one piece BB performance is fine and all but the characters were not rendered same as with J-stars characters were also not rendered but performance is decent. 384547561_729504805656554_6763003165914577592_n

Ze3e3 commented 1 year ago

This is on a Tecno Camon 20 Pro 5g Dimensity 8050 Mali G77 MC9

dazaiOsamu13 commented 1 year ago

Please Fix One piece Burning Blood Character Invisibility Bug For Mediatek Dimensity Chipsets and Few Helio Chips . But that not working for all Mali Chips Please Fix For All Mali Users Speciality Dimensity Chips.

4tl4sh commented 11 months ago

This issue seems to affect many games that modulate walking/running speed by analog inclination. It seems that since Version 9 you can run diagonally when using overlay controls, but if you use any controller other than Dualsense (I can't speak by my testing of previous PlayStation controllers) the full diagonals may not be reached. A controller calibration or any other solution should be implemented to mitigate this issue. This issue affects also Vita3k's main development.

Possibly related issues:

A reference from other project: