YsViii still crashing on V10 but Tokyo Xanadu seems to be fixed but crashes on native buffer. Back on Ys tried setting
Render Acc. High
Unchecked disable Surface sync
Unchecked Async pipeline
Native buffer
Still crashes
Another setting again
Render Acc. Standard
Check disable surface sync
Check Async pipeline
Double buffer
Both cleared shaders upon test still crashes hoping to be fixed on V11.
But V10 so far has been good uncharted runs at 27-30 but broken audio. GE2RB finally runs but with bugs and audio gliches.
YsViii still crashing on V10 but Tokyo Xanadu seems to be fixed but crashes on native buffer. Back on Ys tried setting Render Acc. High Unchecked disable Surface sync Unchecked Async pipeline Native buffer Still crashes Another setting again Render Acc. Standard Check disable surface sync Check Async pipeline Double buffer
Both cleared shaders upon test still crashes hoping to be fixed on V11. But V10 so far has been good uncharted runs at 27-30 but broken audio. GE2RB finally runs but with bugs and audio gliches.