It seems to me that motion controls are not binded to the device orientation, so if your device sensors happen to be on a different orientation than the standard or you need to use it on a different one, gyro controls do not work as intended, so for example if you tilt your device left the game recognizes it as up. I apologize if this is the case already but I could not make it work as intended
Why would this feature be useful?
It would make motion controls usable on devices where the gyroscope is not binded vertically (ie. Anbernic rg505) and with controllers that have the usb-c port on the left side (GameSir X2, X2s)
Other emulators or software with a similar feature
Is there an existing issue for this?
What feature are you suggesting?
It seems to me that motion controls are not binded to the device orientation, so if your device sensors happen to be on a different orientation than the standard or you need to use it on a different one, gyro controls do not work as intended, so for example if you tilt your device left the game recognizes it as up. I apologize if this is the case already but I could not make it work as intended
Why would this feature be useful?
It would make motion controls usable on devices where the gyroscope is not binded vertically (ie. Anbernic rg505) and with controllers that have the usb-c port on the left side (GameSir X2, X2s)
Other emulators or software with a similar feature
No response
Platform (if relevant)
None