Open ikhoeyZX opened 6 months ago
done, like this?
done, like this?
i thinks yes, i am just not sur font font change 🤔
done, like this?
i thinks yes, i am just not sur font font change 🤔
for font (SourceHanSansSC-Bold-Min.ttf) it's not exist in android (i did compare 5 phones with different OS), so i just use alternative buildin android unicode font and it's fix invisible fonts when "enable asia font" thicked. also i did test it using chinese, japanese and korean text and no issue
done, like this?
i thinks yes, i am just not sur font font change 🤔
for font (SourceHanSansSC-Bold-Min.ttf) it's not exist in android (i did compare 5 phones with different OS), so i just use alternative buildin android unicode font and it's fix invisible fonts when "enable asia font" thicked. also i did test it using chinese, japanese and korean text and no issue
the font is exist, included licenses. default_font isn't important, is need for gui text, all most time used vita font
done, like this?
i thinks yes, i am just not sur font font change 🤔
for font (SourceHanSansSC-Bold-Min.ttf) it's not exist in android (i did compare 5 phones with different OS), so i just use alternative buildin android unicode font and it's fix invisible fonts when "enable asia font" thicked. also i did test it using chinese, japanese and korean text and no issue
the font is exist, included licenses.
hmm eventhough it's exist why vita3k always report in log that font not exist? maybe i need check font calls
hmm eventhough it's exist why vita3k always report in log that font not exist? maybe i need check font calls
U r not push the font in data/fonts, i think should revert, add Korean ttf/ttc font and license
hmm eventhough it's exist why vita3k always report in log that font not exist? maybe i need check font calls
U r not push the font in data/fonts, i think should revert, add Korean ttf/ttc font and license
ok i'm gonna revert it
actually it's exist in .apk but tried call it always got "not found" same like user lang i did test copy to vita3k (ua.xml) maybe i need android studio to "add" it
actually it's exist in .apk but tried call it always got "not found" same like user lang i did test copy to vita3k (ua.xml) maybe i need android studio to "add" it
i know, look this log, here is not exist fonts in pref_path/sa0, only need install font firmware, no have change font
i push the cjk font in #3020, is fixed ZH-S/ZH-T/Korean text issue, but the font size and bulid are too big, and then i give up push the cjk font, only added the ZH-S font and license
if wanna fixed display Korean GUI text when you used default font, you need push font file in https://github.com/Vita3K/Vita3K-Android/blob/android/data/fonts/, and update code in gui.cpp
why vita3k not use built-in system fonts like android and windows system fonts? because license or what?
i juste no really why crzate this pr for android build 🤔 It is totaly for for main master too
or should i add
ifdef ANDROID
or do like this?
const auto fontpath = fs::path(default_font_path / "SourceHanSansSC-Bold-Min.ttf");
if(!fs::exists(fontpath))
fontpath = fs::path(default_font_path / "NotoSerifCJK-Regular.ttc");
const std::vector<uint8_t> font_source = fs_utils::read_asset_raw(fontpath);
it should be fine for both build
i juste no really why crzate this pr for android build 🤔 It is totaly for for main master too
reason i make this PR because most vita games not using this sensors, so it just waste some power in android while in pc this sensor didn't exist (except connecting controller)
i juste no really why crzate this pr for android build 🤔 It is totaly for for main master too
I agree with you, where is the need to worry about power consumption of a few mW?
Allow emulating acceleration position (x position only) to fix spesific rotation instead using sensor, it used for reduce power in case game it self not using sensor
maybe in some arcade game need fix to portait mode so you can play it in bed without get random rotating
*also i did fix asian font in android
screenshot: