You might take a look and this. I still don't understand all the DDS encoding however, if you remove the "supported = false" and replace it with "swizzled = true", at line 797, you get a visibly clean file.
For me, I only need a clean image that I can modify and repackage to PS3, so this is fine for me.
Just wondering if there is something I am not seeing by doing this.
Thanks. I tested your suggested code changes against the .g1t files and they look good for me.
I will release a new version of gust_tools that adds support for type 0x60 textures.
You might take a look and this. I still don't understand all the DDS encoding however, if you remove the "supported = false" and replace it with "swizzled = true", at line 797, you get a visibly clean file. For me, I only need a clean image that I can modify and repackage to PS3, so this is fine for me.
Just wondering if there is something I am not seeing by doing this.
PS4-DXT1-extracted.zip PS4-DXT1-g1t.zip
Thanks.