Closed RocketRobz closed 4 years ago
Type 0x45
is relatively easy (it's 24-bit tiled RGB), so I've added it to the latest version of the application:
Note that, because the DS images are flipped, you will need to use the new -f
flag (flip) with gust_g1t
when unpacking or repacking the textures, otherwise they will appear upside down:
For instance, you will need to use:
gust_g1t -f Logo.g1t
For the other types however, I'm not planning to add support for them myself, sorry. I just don't have the time for that. I tried to see what I could do to support types 0x3C
and 0x3D
but it would just take way too much time to do it and there is only so long I can devote to a side project like gust_tools when I have plenty of other work to do.
I'm working on a translation of FabStyle for Nintendo 3DS. It seems the graphics are stored in .g1t files, but when trying to extract them, I get this:
Any chance of adding support for that texture type?
Here's a zip containing 3 .g1t files. Title.zip
UPDATE: There are more unsupported formats: 0x3C, 0x3D, 0x45, 0x47, 0x48
The tool supports 0x09, but gives these errors: